I have been involved in role playing games since 1979. I remember playing D&D using the old box set. Later we moved to using AD&D. I ran a Fantasy campaign that was a blend of my own creation along with some material I got from the Thieves World anthology series. Later the group I played with decided to start using the Hero Game system - basically Champions for playing comic book style RPGs. Later when Fantasy Hero came out we stopped using AD&D altogether. About the same time I moved away and found the campaign world of Harn and started using it as my campaign world. I mostly GM during this time. I got married and my wife also got into RPG. We moved again and reformed a gaming group - which was difficult because people were so busy. After that move I got rid of all my RPG material. I either sold, gave away or threw away everything I had. That was in 1987.
I wanted to start RPG again. So I got the material I gave way back (cost a pretty penny to have it shipped to me) and bought the rest of what I needed. The reason is quite simple - we had two very bright teenagers who read a lot of fantasy books. Winters in MN are long and can be quite boring if you don't have something to do when you are trapped in your house.
Our oldest has gone off to college and our youngest is about to go to college. We have an active gaming group which currently has four players (two women and two men) and myself. We are looking for a couple players and/or a GM or two.
Here is an interesting link that I used to test what kind of RPGamer I am Law's Game Style
I scored as a Storyteller
You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help more the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director.
Storyteller - 100%
Method Actor - 92%
Tactician - 83%
Specialist - 67%
Power Gamer - 58%
Butt-Kicker - 33%
Casual Gamer - 25%
My current Fantasy Campaign world is a home brew world. Nyonia - The Celestial Jewels is a high-fantasy world. All the background information about the world can be found at Nyonia - The Celestial Jewels. What should you look at (because there is a lot here):
Some people are born with a talent for magic. This allows them to learn all of the spells for their race/culture and master them to a point of being extremely powerful.
It is also possible for people who do not have a talent for magic to learn magic. They learn the exact same spells as a person with the talent, but their ability to control the magic and the level of power in their spells tends to be lower than someone with talent. Also a non-talent mage will know fewer spells.
The players are currently part of the Nyonia - Pauci Fortis campaign. The campaign is very sandbox style game. I have created an area with some details. I have provided hints to the players about what is out there and it is up to them to decide where to go.
This is a home-grown Superhero campaign world - loosely based on a Marvel/Hero Game Universe. You can find more about the campaign at North Star Heroes
I believe the story is the most important part of having a fun RPG session and campaign. I tend to create grand epic campaigns within the campaign world. There is usually an over arching story to the game sessions. Not that every session will be part of the overall epic but many will be.
My current Fantasy campaign, Nyonia - Pauci Fortis, is in fact a sandbox style game. That means you as a player really get to drive what and where your character is going to go and what they are going to do. I have created a world. I do drop hints, rumors, and play off of character backgrounds to help provide interesting things to do. In the end the players decide where and what to do.
To make the story really work I think it is necessary to have good role playing. Both the GM and players have to work on playing out the character. An in depth character background with interesting motivations and goals make for a fun game. Finally I think there needs to be a balance between role playing and combat. I strive for about 50/50 in this area. There will be some sessions that will be entirely combat. There will be some sessions where it will be all about role playing through a situation and engaging in combat would not make sense. And there are other sessions where it is a mix between the two.
I use the Hero Game system. If you are interested in playing with us you don't need to buy anything if you don't want to. We will sit down together and build a character based on what you want the character to able to do and the background you give your character. I will 'loan' you any source material I have - books & PDFs of books - after we have played for a little while. I use Hero Game system for a number of reasons:
Where : St. Paul MN (Highland Park area) at our home
When : Sunday afternoons ~1pm to either 5 or 6pm
Notes : We have cats so if you are allergic you probably won't be able to play with us.
One of the key aspects to being a successful Agile Samurai is the Retrospective Meeting. The Retrospective Meeting is a specific and deliberate time during the development process for the team learn what is going well and what is not going well. An Agile team is constantly learning throughout the development process. But a Retrospective Meeting is specifically intended to collect the learning from the previous sprint so it can be applied to the next sprint.
For a better understanding about retrospectives I would highly recommend Agile Retrospectives Making Good Teams Great.
This article is about including appreciations as part of the retrospective. The first thing to do is define appreciation. From the Merriam Webster dictionary:
: a feeling of being grateful for something
: an ability to understand the worth, quality, or importance of something : an ability to appreciate something
At some point every project is going to have a hard or series of hard sprints. For whatever reason things are going to go wrong and the team's morale is going to drop. By documenting appreciations we acknowledge specific actions people are taking to help us (me) overcome an obstacle. Also when an individual isn't sure they are valued on the team, if they have received appreciations in the past they can go back and look at those appreciations as a reminder that in fact they are valued.
Doing appreciations helps to build team connectedness and cohesion. People who are appreciated by the people they work with day to day are more likely to give their best, even when things are not going well.
At the end of a release give every member of the team a 4x6 card, colored are nice, and have them write their name at the top of the card. Then have each person pass their card to the person to their right. Each person can write a specific or set of specific appreciations for the person whose card they just got. When a person finishes writing on the card, they pass it to the right and keep doing this until their card comes back.
Later this card can be a reminder about what the team appreciated about each member on the next release or even years down the road.
When I started thinking about creating a new website I decided that I would like a logo and motto that reflected more about who I am and how I see myself.
Using a shield as the basic shape for my logo is a natural outgrowth of my desire to be noble, honorable, heroic, and adventurous. I haven't always lived up to those ideals but they are a part of who I am (and just as true as I am a cynic). I selected Azure as the color for the shield because it often represents loyalty. This is a quality that I have not always lived up to but one which I aspire to live up to.
There are five symbols on the shield that represent important parts of my life. First there is the headstock of a Fender guitar. I have played the guitar since 1994. My guitar playing is a work in progress
The second is the Crossroads of US Highway 61 and 49 a well known symbol for the blues. I fell in love with blues music when I started listening to Stevie Ray Vaughan and started learning who Stevie Ray Vaughan covered.
The third symbol is a classic 20 sided dice, which is known to anyone who has played any tabletop role playing game, especially Dungeons and Dragons. When I was in college I started playing tabletop role playing games. I recently started game mastering again (see Valdorian Age - Rising Power on the Frontier).
The forth symbol is camera. A friend of mine once commented that "All Tannen's are born with a camera in their hands." That isn't exactly true but it is close. My grandfather was an excellent photographer (film/slides and a darkroom in his basement). He passed on his great 'eye' to my dad and dad passed that on to me. I have combined my love of photography with blues to document many great blues artists while they were performing. Some of these great artists are no longer with us but their music and the images I captured are still around to enjoy. You can find my work at Photographs.
The fifth symbol is the cross that divides the shield. It is a subtle symbol.
Tibi Semper Ero Paravit, which means I will always be prepared, grew out of both my Boy Scout experience and my being a worse case scenario planner.