Nyonia - The Celestial Jewels

My current Fantasy Campaign world is a home brew world. Nyonia - Pauci Fortis is a high-fantasy world. All the background information about the world can be found at Nyonia - Pauci Fortis.  What should you look at (because there is a lot here):

  • Playable races - There are already two people playing Koori in the party.
  • Creation myths for Koori, Ainu and Wangai, Samara, and Easterlings
  • Elder Races - not playable as characters
  • Nyonian Gods - each symbol is click-able
  • Technology
  • Magic - Magic in Nyonia is based on your race and/or culture.  Once you learn magic for your race/culture you cannot learn magic from another race/culture.  Each race/culture has a unique magic and magical effects. 

Some people are born with a talent for magic.  This allows them to learn all of the spells for their race/culture and master them to a point of being extremely powerful. 

It is also possible for people who do not have a talent for magic to learn magic.  They learn the exact same spells as a person with the talent, but their ability to control the magic and the level of power in their spells tends to be lower than someone with talent.  Also a non-talent mage will know fewer spells.

The players are currently part of the Nyonia - Pauci Fortis campaign. The campaign is very sandbox style game. I have created an area with some details. I have provided hints to the players about what is out there and it is up to them to decide where to go.

North Star Heroes

This is a home-grown Superhero campaign world - loosely based on a Marvel/Hero Game Universe. You can find more about the campaign at North Star Heroes

Campaign Style

I believe the story is the most important part of having a fun RPG session and campaign. I tend to create grand epic campaigns within the campaign world. There is usually an over arching story to the game sessions. Not that every session will be part of the overall epic but many will be.

My current Fantasy campaign, Nyonia - Pauci Fortis is in fact a sandbox style game.  That means you as a player really get to drive what and where your character is going to go and what they are going to do.  I have created a world.  I do drop hints, rumors, and play off of character backgrounds to help provide interesting things to do.  In the end the players decide where and what to do.

To make the story really work I think it is necessary to have good role playing. Both the GM and players have to work on playing out the character. An in depth character background with interesting motivations and goals make for a fun game. Finally I think there needs to be a balance between role playing and combat. I strive for about 50/50 in this area. There will be some sessions that will be entirely combat. There will be some sessions where it will be all about role playing through a situation and engaging in combat would not make sense. And there are other sessions where it is a mix between the two.

Game System

I use the Hero Game system. If you are interested in playing with us you don't need to buy anything if you don't want to. We will sit down together and build a character based on what you want the character to able to do and the background you give your character. I will 'loan' you any source material I have - books & PDFs of books - after we have played for a little while. I use Hero Game system for a number of reasons:

  • I know the system very well
  • Once you learn Hero Game system you can play in any genre you want to RPG.
  • Character creation is based on what you want not random rolls
  • Character background is very important
  • Characters are extremely unique.

When & Where do we play

Where : St. Paul MN (Highland Park area) at our home

When : Sunday afternoons ~1pm to either 5 or 6pm

Notes : We have cats so if you are allergic you probably won't be able to play with us.