As an everyman skill, these skills initially cost the player 0 points.  To increase the skill the player must pay the appropriate number of points.

  • Area Knowledge: Homeworld 11-
  • Computer Programming 8-
  • Concealment 8-
  • Conversation 8-
  • Deduction 8-
  • Native Language (4 point level)
  • Paramedics 8-
  • Persuasion 8-
  • Professional Skill at 11-
  • Shadowing 8-
  • Stealth 8-
  • TF: Small Ground Vehicles