The following races are playable:  Brakiri, Centauri, Drazi , Humans, Llort, Minbari, Narn, Vargr, and Yolu.  See below for the 'packages deals' for each race. 

 

Brakiri

  • Normal characteristics
  • Everyman skills:  Bribery, Concealment, Shadowing, Streetwise, and Stealth (8-)
  • Required Skills: 
    • KS:  Chadis
    • Bureaucratics
    • Persuassion
    • Trading
  • Disadvantages:
    • Distinctive Looks:  Brakiri (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
    • Psychological Limitation:  Excel at Business (Common, Moderate) - 10 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Benefits:
    • 100k credits = 1 Benefit
    • 1 TL appropriate weapon = 1 Benefit (Only selected one time)
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • 1 small starship = 6 Benefits (Only selected one time)

Centauri

  • Two Hearts
    • LS: Immunity, poisons & chem warfare, 8- Activation, Grad Eff: 1 day - 3 pts
    • +2 CON - 2 pts
  • Centauri Social Education
    • +3 PRE - 3 pts
    • +1 to all Interaction Skill - 4 pts
  • Disadvantages
    • Social Limitation: Centauri Politics and Society (Occasionally, Major) - 10 pts
    • Distinctive Looks:  Centauri (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Benefits:
    • 100k credits = 1 Benefit
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • 2 pt Lower Nobility Perk = 1 Benefit (Only selected one time)
    • One (1) small starship = 5 Benefits (Only selected one time)

Drazi

  • Scales: 2 rPD/rED - 6 pts
  • High Average STR: +2 STR - 2 pts
  • Combat Training: +2 Combat Skill Levels with HTH - 16 pts
  • Weapon Familiarity: Common Melee Weapons - 2 pts
  • Always Ready to Fight: +3 Lightning Reflexes - 3 pts
  • Disadvantages:
    • Psychological Limitation: Quick Tempered (common, strong) - 15 pts
    • Distinctive Looks:  Drazi (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Benefits:
    • 100k credits = 2 Benefit
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • One (1) TL appropriate weapon = 1 Benefit
    • One (1) small starship = 6 Benefits (Only selected one time)

Humans

  • Standard characteristics, skills, talents and perks
  • Disadvantages
    • Distinctive Looks:  Human (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Benefits:
    • 100k credits = 2 Benefit
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • One (1) TL appropriate weapon = 1 Benefit (Only selected one time; unless served in military)
    • One (1) small starship = 6 Benefits (Only selected one time)

Llort

  • Thickly armored head - 13 pts
    • 2 rPD/ 1rED (only for head)
    • Head Butt - 2d6 ND (only when grabbed or grabbing opponent)
    • +4 vs. Head shot with Head Butt (linked)
  • Thick Skin:  1 rPD / 1 rED - 3 pts
  • Night Vision - 5 pts
  • Bump of Direction (only underground) - 2 pts
  • Disadvantages
    • Distinctive Looks:  Llort (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
    • Psychological Limitation:  Pack Rat (Uncommon, Strong) - 10 pts
    • 1.5 X effect vs. Sight based flash attacks - 10 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Benefits:
    • 100k credits = 2 Benefit
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • One (1) TL appropriate weapon = 1 Benefit (Military background 2x number of weapons)
    • One (1) small starship = 6 Benefits (Only selected one time)

Minbari

  • High Average INT: +3 INT - 3 pts
  • Exoskeletion:
    • 4 rPD - 6 pts
    • 3 PD - 3 pts
  • High Average STR +2 STR - 2 pts
  • Cardiovascular Sys:
    • +10 END - 2 pts
    • LS: Safe Environment: Intense Cold - 2 pts
    • LS: Longevity - 1 pt
    • LS: Diminished Eating - 1 pt
  • Disadvantages
    • Poor Taste/Smell -2 to Smell/Touch Sense Group - 5 pts
    • Caste System: Social Lim: Frequent, Minor - 10 pts
    • Low Heat Tolerance: Susceptibility: High Temps (90° +): Common, 1d6/5 Min - 5 pts
    • Distinctive Looks:  Minbari (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Worker Caste Benefits:
    • 100k credits = 1 Benefit
    • 2 pt Money Perk = 2 Benefits (Can be selected 2x)
    • One (1) small starship = 5 Benefits (Only selected one time)
  • Warrior Caste Benefits:
    • 50k credits = 2 Benefit (Only selected one time)
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • Two (2) TL appropriate weapon = 1 Benefit (Can be selected 2x)
    • One (1) small starship = 6 Benefits (Only selected one time)
  • Religious Caste Benefits:
    • 25k credits = 2 Benefit (Only selected one time)
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • One (1) TL appropriate weapon = 1 Benefit (Only selected one time)
    • Contact (useful skills, major institution, significant contacts of their own, good relationship) = 1 Benefit (Can be selected 3x)

Narn

  • High Average STR: +3 STR - 3 pts
  • High Average CON: +2 CON - 2 pts
  • Env. Movemment: High-G Environment - 1 pt
  • LS: Safe Environment Intense Heat - 2 pts
  • Night Vision - 5 pts
  • Know thy Enemy: +1 to all Combat (8 pt lvl), Only vs. Centauri - 4 pts
  • High Pain Threshold: Resistance +2
  • Disadvantages:
    • Physical Limitation: No Psi Abilities (infrequent, greatly) - 10 pts
    • Hatred of the Centauri (common, moderate) - 10 pts
    • Distinctive Looks:  Narn (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Benefits:
    • 25k credits = 2 Benefit
    • 2 pt Money Perk = 4 Benefits (Only selected one time)
    • Two (2) TL appropriate weapon = 1 Benefit
    • Contact (useful skills, major institution, significant contacts of their own, good relationship) = 2 Benefit (Can be selected 2x)

Vargr

  • Vargr Strength: -2 STR - (-)2 pts
  • Vargr Agility: +2 DEX - 4 pts
  • Vargr Senses:
    • +1 PER with all Sense Groups - 3 pts
    • +3 PER with Smell/Taste Group - 6 pts
    • +3 PER with Hearing Group - 6 pts
    • Ultrasonic Perception (Hearing Group) - 3 pts
    • Tracking with Smell/Taste Group - 10 pts
    • Night vision - 5 pts
  • Vargr Claws: H2H KA - 1 pt (1/2 d6 w/ STR) Reduced Penetration - 4 pts
  • Vargr Legs: Running +3” - 6 pts
  • Disadvantages
    • Distinctive Looks:  Vargr (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
    • Pack Mentality (Common, Moderate) - 10 pts
    • 1.5 x Effect from PRE Attacks from "Alpha" - 10 pts
    • 1.5 X effect vs. Sight based flash attacks - 10 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Benefits:
    • 100k credits = 2 Benefit
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • One (1) TL appropriate weapon = 1 Benefit
    • One (1) small starship = 6 Benefits (Only selected one time)

Yolu

  • +2 CON - 2 pts
  • +2 INT - 2 pts
  • +2 EGO - 2 pts
  • Everyman skills:
    • KS: Mutai 8-
    • KS: Art (General) 8-
    • KS: Art (Specific: Painting, sculpture, music, literature, drama, poetry, etc) 11-
    • KS: Meditation 11-
  • Disadvantage:
    • Distinctive Looks:  Yolu (Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures) - 5 pts
    • Values Diversity in all things (Uncommon, Strong) - 10 pts
    • Deeply spiritual (Uncommon, Strong) - 10 pts
Mustering Out
  • Age of character - 18 divide by 4 will be the number of benefits.
  • Benefits:
    • 100k credits = 1 Benefit
    • 2 pt Money Perk = 2 Benefits (Only selected one time)
    • One (1) TL appropriate weapon = 1 Benefit (Can be selected 2x)
    • Contact (useful skills, major institution, significant contacts of their own, good relationship) = 1 Benefit (Only selected one time)
    • One (1) small starship = 5 Benefits (Only selected one time)